Once upon a time, a brave man had a sane response to Michael Jackson and his public image, and he heroically acted on it. I wish to briefly salute an iconic moment in the history of the fight against the forces of evil.
The former head of the band Pulp (and extremely good current solo artist), Cocker was present for Michael Jackson’s performance during the 1996 Brit Awards.
During the highly choreographed performance, Cocker got on stage and pranced around for a bit before security chased him off.
Cocker later explained that he didn’t like the way Jackson was surrounded by choirs of children and overt religious iconography, and he jumped on stage to poke fun at this. The singer - whose own lyrics are often clever, self-deprecating musings about the chasms between desire and fulfillment, between appearance and reality - has explained that while he’s not religious, he was offended by the Christ-like pose Jackson was striking.
Let’s be honest and admit the possibility that Cocker was also intoxicated in some way, that such silly behavior at an awards show is obviously attention-seeking, and that sure, maybe it was a dangerous thing to do on a stage which included a crane, a choir of children and someone dressed as a rabbi (?!) but no matter.
The important, brilliant thing is that Cocker’s instinctive response to seeing Michael Jackson was to leap in and take the piss out of him.
I wish some of the millions of people who’d seen and worked with Jackson over the years as he was transforming into a tragic freak had had an ounce of the same courage. Michael Jackson was a good singer and dancer, but otherwise almost every aspect of his life was a sad example of some of our most lamentable traits as a society.
The fact that few people aside from Cocker ever had the guts to stand up and point out that this particular emperor had no clothes shows the extent to which the sickness that produced the monstrous figure of Michael Jackson was not within him, but in us.
The current hagiographic treatment of the prematurely deceased Jackson only confirms to me that we produced this deformed creature, we created and fed his situation, and now that he’s dead we are clamoring to show off just how utterly we have failed to learn anything about our crime, about the poisonous human urge to put people on pedestals.
We grovel to the whims of people with more money or higher status than ourselves. We yearn to cheer and weep vicariously at the actions of celebrities who we expect to be superhuman. We love to worship living saints, interrupted occasionally by malicious glee at their eventual downfall.
Michael Jackson wasn’t a saint - in fact no human being in history has yet been what we think of as a saint - and yet we still love to set them up there above us and then pretend to be shocked when they fall. It’s all part of the same misguided, Manichaean, probably instinctive idealism that allows us to still believe in oxymorons like holy wars and Christian presidents and infallible popes and selfless celebrities.
It’s the rare hero like Jarvis Cocker who has the courage to point out, even for a few moments, that this whole sick cycle of saint-worship is a load of nauseating garbage, and for that I salute him. I suggest we erect a giant statue in his honor.
Monday, July 13, 2009
Saturday, May 09, 2009
Blue Badger IRL
Just a random déja vu thing that happened to me during our recent trip to Japan - twice. I like a certain series of handheld video games about cartoon lawyers. A typical case will revolve around bringing to light, through a long process of investigation and examining evidence, that the accused is left-handed when the murder weapon was a right-handed golf club. Or whatever.
Sounds stupid, and often is, but the gameplay is very similar to old-school point-and-click adventure games, and the dialogue can be surprisingly funny. The games are clearly set in Japan but, at least in the English translation, take place in fictional locations.
I’ve played through four games in this series now, and a couple of them make jokes about the police department having a silly-looking mascot - the “Blue Badger”. Here he is, in front of the police building, in the background from one of the games.
Well, the other week in Ginza I strolled past what seemed to be the police museum (fun for the whole family, right?), and it... er... just look:
Not hard to see where the video game designers’ grand inspiration came from. Here’s that pantsless police creature’s website, complete with theme song. Ah, Japan.
Then the same thing happened the next day. Strange-looking stadium from the game:
Real stadium:
Now, I have no illusions that I’ve discovered something new here. I’m sure that Pipo-kun the haunting police beast and that strenuously architecture-y stadium are as familiar to Japanese people as an igloo to an Eskimo, and that’s why they were parodied in these games. It just makes me wonder how many other caricatured landmarks, celebrities, myths etc. from foreign cultures I’ve been exposed to for years without having the slightest clue. And somehow I feel slightly let down that the Blue Badger turned out to be biting real-world satire and not just a strange, random figment of someone’s imagination.
I guess most works of art are like that - you can always deepen your understanding of them by studying more about the context they were created in, but that knowledge can end up tainting your enthusiasm for the artwork in the first place.
Like how taking a good, close look at Jon Voight’s face explains so, so much about Angelina Jolie, but also utterly destroys her hotness.
Sounds stupid, and often is, but the gameplay is very similar to old-school point-and-click adventure games, and the dialogue can be surprisingly funny. The games are clearly set in Japan but, at least in the English translation, take place in fictional locations.
I’ve played through four games in this series now, and a couple of them make jokes about the police department having a silly-looking mascot - the “Blue Badger”. Here he is, in front of the police building, in the background from one of the games.
Well, the other week in Ginza I strolled past what seemed to be the police museum (fun for the whole family, right?), and it... er... just look:
Not hard to see where the video game designers’ grand inspiration came from. Here’s that pantsless police creature’s website, complete with theme song. Ah, Japan.
Then the same thing happened the next day. Strange-looking stadium from the game:
Real stadium:
Now, I have no illusions that I’ve discovered something new here. I’m sure that Pipo-kun the haunting police beast and that strenuously architecture-y stadium are as familiar to Japanese people as an igloo to an Eskimo, and that’s why they were parodied in these games. It just makes me wonder how many other caricatured landmarks, celebrities, myths etc. from foreign cultures I’ve been exposed to for years without having the slightest clue. And somehow I feel slightly let down that the Blue Badger turned out to be biting real-world satire and not just a strange, random figment of someone’s imagination.
I guess most works of art are like that - you can always deepen your understanding of them by studying more about the context they were created in, but that knowledge can end up tainting your enthusiasm for the artwork in the first place.
Like how taking a good, close look at Jon Voight’s face explains so, so much about Angelina Jolie, but also utterly destroys her hotness.
Wednesday, April 22, 2009
An American Nerd in Tokyo
So: I’m not one of those guys who loves everything from Japan just because it’s from Japan. I wasn’t in an anime club in high school. I don’t own any plastic figurines of megacephalic schoolgirls striving unsuccessfully to conceal their undergarments. I don’t always know the appropriate Pokémon to deploy in any given combat situation. I think sushi is gross.
Nevertheless, I have in my own sad way been preparing for our recent trip to Japan for about 25 years now. It all began in August, 1984, when I read G.I. Joe comic book issue number 26. This was my first encounter with ninjas. Ninjas are totally awesome. I don’t think I need to say anything more on the subject.
We got our first Nintendo Entertainment System soon afterwards. An utter failure at old-school twitch games like Pac-Man, I was obsessed by Zelda and Metroid, where I didn’t die every ten seconds and where exploration was more important than getting a high score.
I could probably go on for thousands of words about the various things from Japan I encountered over the intervening decades and how they warped me into the magnificent specimen I am today, but let’s fast forward to early April, 2009. As we headed from Bangkok to Japan for my first trip there, I had only one goal in mind:
1) Buy the fanciest Shogi set.
In spite of being possibly the world’s worst chess player I’m very interested in regional variants of chess, and Shogi not only seemed like an intriguing mutation of the game (captured pieces can be put back into play by the capturer), but a great aesthetic creation, combining carved wood and evocative calligraphy in that special Japanese way.
Technically speaking I already owned two Shogi sets, but one was an embarrassingly cheap Chinese crapfest I’d bought in Malaysia and partially ruined by varnishing it with Dr. Sloan’s Liniment, while the other was a plastic pocket set I’d bought in Singapore. So I decided that whatever else happened during our vacation, I would try my damnedest to get a nice set as a souvenir.
After an abortive attempt to enlist the services of our hotel concierge in researching the surviving time-honored, family-run Shogi workshops of Olde Nippon for me, I reverted to my suburban American shopping instincts and resigned myself to buying whatever crap I could find in big stores downtown. I snatched up a box of pieces and a board (sold separately) in Takashimaya in Kyoto, but the set of pieces cost the equivalent of ten bucks and was barely a step up from my rough-hewn Chinese abomination, so I was still on the hunt.
As soon as I had a free morning in Tokyo, I lurched off up and down the chilly avenues of Ginza with great vigor.
Here’s me setting sail on my grand adventure. Note the traditional Shogi hunter’s cap.
Turns out a lot of the stores don’t open until 11:00, so I did a lot of standing around and drinking free tea in vestibules while my vigor slowly curdled. I finally found a set of pieces for around 3,500 yen in a big toy store, and almost bought it, but the paint job seemed slapdash and I kept looking.
Here’s me out and about in Ginza. My stern expression indicates dedication to the quest. (Actually, the picture was taken after the quest was over, and my expression was meant to convey immense, uncontrolled excitement and pride. I guess I have to work on my expressions.)
I’m glad I waited, because later in a department store called Matsuya I found a much sharper-looking set for only 2,500 yen or so. The characters were actually stamped or carved into the wood, not just painted on. I found it the most handsome set I’d yet seen, and at a price that wouldn’t force us to survive on ramen flavoring packets for the rest of the trip.
Elated, I wasted no time in sauntering back to my hotel room and fixing the moment of my grand triumph forever in time by taking the lavish photo spread you see here.
Shogi aficionados will note the unusual characters on the pawns. Instead of the normal “soldier” character that I recognize from Chinese chess, it’s a bunch of horizontal lines. I still don’t know what the deal is with that.
I also found a set of playing cards, an old game called hanafuda. Adorably (to a sucker for calendrical symbology like me), its 12 suits are based on the 12 months - on plants which blossom in Japan throughout the year and the animals which frolic amidst them. To my delight I saw that the set was actually made by Nintendo, and later research showed that it was the company’s original product back in 1889.
So why have I told you all this? Read on just a bit more, dear reader, to read for yourself the surprising punchline to this rambling tale of lusty Asian shopping:
Upon my return to Bangkok, while doing some more research into the rules of hanafuda, I found Nintendo’s page about their vestigial card-game division. Something about looking at this page, and considering my hanafuda cards, made me curious about the Nintendo logo. If the company had been around for over a century, surely its logo wasn’t always the English word “Nintendo” in a snazzy red font?
What was Japanese, so to speak, for “Nintendo”? Funny how I’d never thought of that before. A short search later I found the Kanji characters, matched them up to some characters on the hanafuda card box, and realized they looked rather familiar. Where had I seen that logo before?
Oh.
I had, utterly without knowing it and completely by chance, bought and brought back home with me both a Shogi board and a set of Shogi pieces MANUFACTURED BY NINTENDO. The circle of my life was complete. I had traveled the world only to find that what I was searching for had been with me all along. Nintendo Shogi turned out to be the twist on the Moebius strip, the final/first sentence of Finnegans Wake. To paraphrase Borges:
Others will dream that I am mad, and I [will dream] of Mario. When all men on earth think day and night of Mario, which one will be a dream and which a reality, the earth or the Mushroom Kingdom?
Nevertheless, I have in my own sad way been preparing for our recent trip to Japan for about 25 years now. It all began in August, 1984, when I read G.I. Joe comic book issue number 26. This was my first encounter with ninjas. Ninjas are totally awesome. I don’t think I need to say anything more on the subject.
We got our first Nintendo Entertainment System soon afterwards. An utter failure at old-school twitch games like Pac-Man, I was obsessed by Zelda and Metroid, where I didn’t die every ten seconds and where exploration was more important than getting a high score.
I could probably go on for thousands of words about the various things from Japan I encountered over the intervening decades and how they warped me into the magnificent specimen I am today, but let’s fast forward to early April, 2009. As we headed from Bangkok to Japan for my first trip there, I had only one goal in mind:
1) Buy the fanciest Shogi set.
In spite of being possibly the world’s worst chess player I’m very interested in regional variants of chess, and Shogi not only seemed like an intriguing mutation of the game (captured pieces can be put back into play by the capturer), but a great aesthetic creation, combining carved wood and evocative calligraphy in that special Japanese way.
Technically speaking I already owned two Shogi sets, but one was an embarrassingly cheap Chinese crapfest I’d bought in Malaysia and partially ruined by varnishing it with Dr. Sloan’s Liniment, while the other was a plastic pocket set I’d bought in Singapore. So I decided that whatever else happened during our vacation, I would try my damnedest to get a nice set as a souvenir.
After an abortive attempt to enlist the services of our hotel concierge in researching the surviving time-honored, family-run Shogi workshops of Olde Nippon for me, I reverted to my suburban American shopping instincts and resigned myself to buying whatever crap I could find in big stores downtown. I snatched up a box of pieces and a board (sold separately) in Takashimaya in Kyoto, but the set of pieces cost the equivalent of ten bucks and was barely a step up from my rough-hewn Chinese abomination, so I was still on the hunt.
As soon as I had a free morning in Tokyo, I lurched off up and down the chilly avenues of Ginza with great vigor.
Here’s me setting sail on my grand adventure. Note the traditional Shogi hunter’s cap.
Turns out a lot of the stores don’t open until 11:00, so I did a lot of standing around and drinking free tea in vestibules while my vigor slowly curdled. I finally found a set of pieces for around 3,500 yen in a big toy store, and almost bought it, but the paint job seemed slapdash and I kept looking.
Here’s me out and about in Ginza. My stern expression indicates dedication to the quest. (Actually, the picture was taken after the quest was over, and my expression was meant to convey immense, uncontrolled excitement and pride. I guess I have to work on my expressions.)
I’m glad I waited, because later in a department store called Matsuya I found a much sharper-looking set for only 2,500 yen or so. The characters were actually stamped or carved into the wood, not just painted on. I found it the most handsome set I’d yet seen, and at a price that wouldn’t force us to survive on ramen flavoring packets for the rest of the trip.
Elated, I wasted no time in sauntering back to my hotel room and fixing the moment of my grand triumph forever in time by taking the lavish photo spread you see here.
Shogi aficionados will note the unusual characters on the pawns. Instead of the normal “soldier” character that I recognize from Chinese chess, it’s a bunch of horizontal lines. I still don’t know what the deal is with that.
I also found a set of playing cards, an old game called hanafuda. Adorably (to a sucker for calendrical symbology like me), its 12 suits are based on the 12 months - on plants which blossom in Japan throughout the year and the animals which frolic amidst them. To my delight I saw that the set was actually made by Nintendo, and later research showed that it was the company’s original product back in 1889.
So why have I told you all this? Read on just a bit more, dear reader, to read for yourself the surprising punchline to this rambling tale of lusty Asian shopping:
Upon my return to Bangkok, while doing some more research into the rules of hanafuda, I found Nintendo’s page about their vestigial card-game division. Something about looking at this page, and considering my hanafuda cards, made me curious about the Nintendo logo. If the company had been around for over a century, surely its logo wasn’t always the English word “Nintendo” in a snazzy red font?
What was Japanese, so to speak, for “Nintendo”? Funny how I’d never thought of that before. A short search later I found the Kanji characters, matched them up to some characters on the hanafuda card box, and realized they looked rather familiar. Where had I seen that logo before?
Oh.
I had, utterly without knowing it and completely by chance, bought and brought back home with me both a Shogi board and a set of Shogi pieces MANUFACTURED BY NINTENDO. The circle of my life was complete. I had traveled the world only to find that what I was searching for had been with me all along. Nintendo Shogi turned out to be the twist on the Moebius strip, the final/first sentence of Finnegans Wake. To paraphrase Borges:
Others will dream that I am mad, and I [will dream] of Mario. When all men on earth think day and night of Mario, which one will be a dream and which a reality, the earth or the Mushroom Kingdom?
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